"FOR THE STRENGTH OF YOUTH" PURSUIT GAME: - We
recently had an " For the Strength of Youth" Pursuit Game.
This activity took place in the gym or cultural hall. Leaders
made
up a game board out of pieces of colorful construction paper.
Start
was the Spirit World where every one begins their journey.
The girls would roll a dice and move that many spaces the dice said
to
move. The spaces had things like "Read the scriptures every night
for two weeks Receive blessings Move ahead 7 spaces" "Forgot to
fast
on fast Sunday Move back three spaces" Some of the spaces were pick a
green
chance card or pick a blue chance card. The chance cards held questions
that the girls wrote up from the Strength of Youth Booklet.
Questions
like "At what age can you begin group dating?" "What are dress
standards"
When the girls answered the questions correctly they received a piece
of
candy or a treat of their choice from the rewards table set up in the
gym.
All of the girls were winners as they returned to the Celestial
Kingdom.
Part of the fun and success of the game was the girls helped to make
the
questions up for the chance cards. Joline
TWO TRUTHS AND ONE LIE: - We played a game once called two truths and
a lie. Everyone sits in a circle and one person starts it by
getting
the person next to her to give her two truths and one lie about herself
and the first person has to guess which is the lie. If she is
right
she sits down, if she is wrong she goes on to the next person.
GUM GAME: - Place big pack (or however many you might need
depending
on number or girls) of Wriggleys gum, oven mits and large knife and
fork.
roll two dice and if number is 7, pick up mits and knife and fork
and try to open the gum before the next person rolls 7 on the
dice.
See how many pieces of gum you can get in your mouth before set time is
up. You could do this with any object in the middle (Christmas
present
etc.)
Lisa
SCRIPTURE HANGMAN: - How you play Scripture hangman depends a lot on
your Young Women. You could play with names, places, things,
events,
scripture mastery, Personal Progress scriptures, the scriptures are the
limits. (ie... ye are the light of the world ... (spaces for this
phrase)). Break the YW into two groups have one team
guess at it, if they get it before they are hung then they get a
point.
Then for a bonus point have them tell you what the scripture is Matthew
5:14-16. If someone can stand up and quote it their team gets
another
point. Then have one for the other team. Have several
planned out and I am sure after a while the girls will start comming up
with their own.
SCRIPTURE HANGMAN VARIATION: - You can do it very simply and have the
YW pick a word out of the scriptures like Zarahemla the other YW guess
at it then when they guess it or are hung and told the answer the YW
that
picked the word has to be able to tell the other YW something about the
word. ie... Zarahemla was the leader of Mulek's colony and had a city
named
after him in ancient and modern times. When it gets too easy for
the YW then add some more rules and have them tell a stoty about the
word
out of the scriptres.
YW VALUE SCRIPTURE HANGMAN: - You can play with the YW
scriptures.
Give a hint as to if it is a Value scripture (which include theme,
standards
of personal worthiness and so forth), A Truth Scripture...Beehive,
Promise...Mia
Maid, Faith...Laurel. Any scriptures in the responsibilities,
mission
statements, recerences, and experiences are fair game. Remember
when
you do a Faith scripture they include the Articles of Faith.
PERSONAL PROGRESS ACTIVITY: - Another thing I do is in the PP
book.
Have a quick game of do you know your personal progress. Divide
the
Girls into teams or classes. Ask questions to the YW like who
knows
the YW theme? (When the YW know an
answer have them stand up) One by one have them resite it. Give
2 points to each team for every YW that got it right and 1 point for
every
YW that tried to do it. Ask more questions like what is the value
definition of Faith ...What is the YW Moto ...What is the Miamaid 2
responsibilities .... What are the Standards of Personal Worthiness
(when the YW have to make a big list of things they could work in a
group and give one point for each correct answer.
NEW ERA BOWL: - We all read the New Era in depth and came
prepared
to answer questions. We divided up into four teams (we have over
25 girls). You could do however many you needed. We sat as
teams across the table from the other team with a buzzer in the middle
of the table. (we used the buzzer from the game Taboo. It is
really
sensitive and works well) The MC read questions such as "from the
article , what did the boy need to do before going to school."
The
questions had to be really specific so that you had to read the
article.
After answering four questions at that table, the winning team then
went
over to "the hot spot" where they chose someone to sit in the
chair.
The other team members would then stand behind and hold up either yes
or
no cards according to how they think the person in the hot spot would
personally
answer the questions (4 of them) These questions were just for
fun
and not from the magazine, such as" Have you ever been caught
with
your zipper down in school?" The people behind the hot spot would
either answer yes or no and the team would then score according how
many
they got right. The scoring is up to you, but we did it such as 2
points for the New Era questions and 1 point for the hot spot
questions.
The team could actually score 12 points total in that round. It
was
great and got the girls to read their magazines.
-- Lisa Hansen
"HUMAN KNOT" GAME: - Have everyone stand in a circle.
Everyone reaches into the circle and grab two hands belonging to two
different
people. Then, try to untangle yourselves. Or, have everyone joins hands
facing the center of a circle, except one person. That person is the
doctor.
While the doctor is out of the room, everyone steps over each other,
twists,
turns, and basically turns the circle into a knot. No matter what, they
cannot let go of each other's hands. When the
circle
is a mangled knot, call, "Doctor! Doctor!" The doctor then comes in and
tries to unravel the knot of girls without unlinking any hands, to make
them become a circle facing inward again.
SIMON SAYS: - Play Simon Says.
FAIRY TALE CHARADES: - Act out fairy tales or Nursery Rhymes and have
the audience guess which one you're acting out.
"PASS IT ON" GAME: - Sit close together
in two lines facing the same direction. The person in the front of each
line rolls a die. When one of them gets a six, both of them pass a
small
object (a jack, a ball, a bracelet) to the person behind them who
passes
it on until it reaches the end. When it gets to the last person, that
person
must get up and race to the front of the line with the object and sit
down.
The person who sits down first, gets to sit in the front of the line.
The
person who was second to sit down, goes back to his or her spot.
Whichever
line rotates from back to front first, wins.
OINK!: - How to Play Oink -- The object of this game is to pass
a snort around the circle as fast as you can without laughing.
Get
in a circle, facing in. Now, one person snorts at a person immediately
next to her. That person then snorts to the person on her other side.
The
snort continues around the circle in the same way. You may not laugh
when
you are being snorted at or when you are snorting. Once you have
finished
your snort, you may laugh until the person next to you received a snort
and is preparing to snort at you. Anyone who cannot snort may offer a
substitute
animal sound or say "Oink." Making faces while snorting is permissible.
If a person laughs when they are being snorted at or before they
successfully
snorted, they are out or the circle. Then the person who last snorted
then
snorts to the next person in the circle to begin again. When there are
two people left, they face each other and snort at each other without
laughing
at all until one of them cracks. The last person is then crowned Snort
Monarch.
GENERAL AUTHORITIES IDENTIFICATION: - Have pictures of the
General
Authorities or Church Presidents. Race to see who can identify
the
names with the pictures the fastest.
GENERAL AUTHORITIES FRUIT BASKET: - Use the names of 5 General
Authorities.
When someone says Gordon B. Hinckley, everyone switches.
LAMANITE/NEPHITE FIGHT: - Tie balloons on the ankles of the
youth.
Everyone tries to stomp the balloon and pop it.
PROPHET BINGO: - Make up Bingo cards with all of prophets
pictures.
Write names of all the prophets on slips of paper and draw them out of
a bag. Have to match picture with name.
CANDY GAME: - Buy about 20 candy bars (different kinds).
Put them in a pile in the middle of a circle of chairs so everyone can
see them. Put a pair of dice in a pie plate. If you want the game
to move faster or if you have a big group, use 2 pie plates with dice
in
them. Play: everyone shakes the dice into the pie
plate.
If you roll a double 7, or 11, you choose a candy bar from the pile or
take a candy bar from whomever has the one you want. Put the
candy
bar under your chair so everyone can see it. When all the candy
is
gone from the pile, set the timer for 10 minutes (or however long you
think
everyone will stay interested. When the timer rings, whatever candy you
have is what you get. Some people go home with many bars, and
some
go home empty handed.
MUSICAL CHARADES: - Make a list of songs, musical groups, or
musicals which would be easy to act out. Cut the list into slips
and put in a hat or jar.
HANDCLAPPING GAMES: - An easy version is to sit across from
someone.
Both of you clap your hands at the same time, then reach out with your
right hand to clap your partner’s right hand, like you’re giving a high
five—but not so high. Then clap your hands again. Now reach out with
your
left hand and clap your partner’s left hand. Repeat. Clap on the
beat.
For the words to some Handclapping Songs
click
here.