Miyamoto “I Could Make Halo”

I have to admit I almost choked when I read this, its a pity that he doesn’t.

You mentioned social issues in Japan. But games are a global business — and the youth of America have a host of unique issues in front of them. The reason I mention this is that one criticism of Nintendo’s games is that they are very Japanese-centric. American gamers have bought more copies of Halo than they did of Metroid, for instance. Do you ever worry that you’re losing touch with what young American players might want to play?
I could make
Halo. It’s not that I couldn’t design that game. It’s just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.

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One Response to Miyamoto “I Could Make Halo”

  1. Talduras says:

    You think he should??! Surely you jest (other than the convenience of not having to buy a 360)! Halo is not the kind of game Miyamoto makes. Heck, Miyamoto didn’t even have any involvement in a single Metroid game until Metroid Prime (even then that was just as a producer, according to Wikipedia).

    Besides, I still think Halo is over-rated and that Metroid Prime is better. Metroid Prime got me–or at least encouraged me–to buy a console; Halo didn’t. Even if any incarnation of Halo games currently out were available on a console I already own, I still wouldn’t buy them, unless I got into one of my “ultra-cheapy purchase” moods (remember, I barely considered Ico worth $10).

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